Would you chip your child?

 

How far would you go to protect your child's health and safety? 

 

Research shows that across the world technology is beginning to be developed to turn things like fit-bits and aura rings into an implanted microchip within individual's to conveniently track physical health and more. 

 

Did you ever think it would get to this level? The rate that technology is evolving, this will become a reality sooner rather than later. 

 

If this becomes reality, would you microchip your child?

 

 

   

Infographic 1: Jenna Devens


Perspectives

Image 12 : Chloe Sapienza

Image 13 : Chloe Sapienza

Image 14 : Chloe Sapienza


What people think on the street

Adults on the street give their insight into the question, "What concerns you most about too much technology in children too soon?" Concerns were expressed about the decrease in creativity, attention spans, and ability to socialize while comparing what normal things kids used to be able to do that they are not able to do anymore. 


Infographic 2: Jenna Devens

  • The 2000s saw transformative innovations, including the launch of Xbox which brought online multiplayer gaming to a new world of gaming

 

  • Social media platforms, like MySpace, reshaped online communication and were one of the impactful starts to these types of platforms.

 

  • The handheld consoles devices, such as the Nintendo DS, iPod Touch, and iPhone, introduced users to portable gaming, internet access, and online communication, which contributed to screen addiction and reduced physical activity.

 

  • Device use, like the iPad and Chromebook, in schools, are promoting the use of technology and steering away from traditional learning with paper and pen.

 

  • Schools now use TVs, Chromebooks, iPads, Smartboards, and other technology devices to teach in their classrooms as part of a new normal.

 

  • Platforms like TikTok and streaming services have further transformed media consumption, with TikTok becoming a popular yet time-consuming source of entertainment for many users, raising concerns about screen dependency, mental health, and social interaction.